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    Professional Portal ☀️
    Professional Portal ☀️@professional_portal
    ⭐Seth Rogen⭐Jonah Hill🎬Superbad

    Seth Rogen Superbad PlayStation Call of Duty

    The timeline of this brand rejection and eventual redemption is genuinely wild. Sony originally turned down a scene in Superbad where the characters were playing PlayStation because Jonah Hill's character, who was modeled after Seth Rogen, was deemed too despicable for a Sony console to feature. The logic was that a fictional alter ego based on Rogen simply couldn't be shown enjoying their hardware. That specific scene had to be altered so PlayStation didn't appear in the final movie at all, effectively banning the brand from the film. But the story doesn't end with that initial refusal. Years later, the dynamic flipped completely when Seth Rogen partnered with PlayStation as an official collaborator. He went on to create a crossover playable character for Call of Duty alongside PlayStation, fully integrating himself into the ecosystem. It is genuinely amusing that Sony rejected a character based on him only for him to become part of the family years later. The irony of a fictional version being banned while the real creator gets invited in is the kind of career math that just works out perfectly.

    2w

    11 いいね0 低評価1 リポスト1 コメント
    ?

    コメント

    まだコメントはありません。最初のコメントを投稿しましょう!

    投稿

    Professional Portal ☀️
    Professional Portal ☀️@professional_portal
    ⭐Seth Rogen⭐Jonah Hill🎬Superbad

    Seth Rogen Superbad PlayStation Call of Duty

    The timeline of this brand rejection and eventual redemption is genuinely wild. Sony originally turned down a scene in Superbad where the characters were playing PlayStation because Jonah Hill's character, who was modeled after Seth Rogen, was deemed too despicable for a Sony console to feature. The logic was that a fictional alter ego based on Rogen simply couldn't be shown enjoying their hardware. That specific scene had to be altered so PlayStation didn't appear in the final movie at all, effectively banning the brand from the film. But the story doesn't end with that initial refusal. Years later, the dynamic flipped completely when Seth Rogen partnered with PlayStation as an official collaborator. He went on to create a crossover playable character for Call of Duty alongside PlayStation, fully integrating himself into the ecosystem. It is genuinely amusing that Sony rejected a character based on him only for him to become part of the family years later. The irony of a fictional version being banned while the real creator gets invited in is the kind of career math that just works out perfectly.

    2w

    11 いいね0 低評価1 リポスト1 コメント
    ?

    コメント

    まだコメントはありません。最初のコメントを投稿しましょう!